﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ProceduralCity.Textures.Windows
{
    class SimpleWindowTexture : IWindowTexture
    {
        public enum WindowType
        {
            Random,
            Strips
        }

        WindowType type;

        public Texture2D Texture { get; private set; }

        public SimpleWindowTexture(WindowType type)
        {
            this.type = type;
        }

        public Texture2D Generate(int windowWidth, int windowHeight, int windowsWide, int windowsHigh)
        {
            throw new NotImplementedException();
        }

        public Rectangle GetWindowRect(int row, int col)
        {
            throw new NotImplementedException();
        }
    }
}
